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"If you're going to decide something, make sure it makes you happy, and you will never regret your decision."

— -"Asuna Shinozaki;" By AikaSparkle
Asuna
Asuna Shinozaki
Kanji

明日菜篠崎

Rōmaji

Ashitana Shinozaki

Alias

The Crystal Dragon(クリスタルドラゴンKurisutarudoragon)
Crystal Demon(クリスタル悪魔Kurisutaru akuma)

Characteristics
Race

Human

Gender

15px-Female Female

Age

11(x784)
17(x791)
400+(chronologically)

Height

154 cm/5' 0"

Weight

43.9 kg/97 lb

Birthday

May 28|Gemini

Hair Color

Blonde(Asuna)
Black(Dragon Force)

Eye Color

Blue(Asuna)
Red(Dragon Force)

Blood Type

AB

Professional Status
Affiliation

30px-Fairy Tail symbol Fairy Tail

Previous Affiliation

Raven Tail
Lamia Scale Lamia Scale

Guild Mark Location

Right Thigh

Occupation

S-Class Mage

Previous Occupation

Grade School Student(x783)

Team

Team Maki

Partner(s)

Mikasa

Base of Operations

Second Fairy Tail Building
First Fairy Tail Builder(Former)
Asuna and Mikasa's House
Lamia Scale Guild(Former)
Raven Tail(Former)

Personal Status
Status

Active

Relative(s)

Krystal(Foster Mother; Deceased)

Counterpart

Asuna(Edolas)

Magic
Magic

Crystal Dragon Slayer Magic
Celestial Spirit Magic(Former)

Weapons

Crystal Sword

Asuna Shinozaki(明日菜篠崎Ashitana Shinozaki) is a female Crystal Dragon Slayer, and formerly a Celestial Spirit Mage. She is a member of the Fairy Tail Guild. She is also a former Grade School Student, and ended up stopping school and joining Fairy Tail.

She was formerly an Mage from Raven Tail, left guild because of the disband of the guild. (x784)

Appearance[]

Asuna is a slim young woman, with long blonde hair, tied up into a ponytail, and blue eyes. In x792, her appearance changed a lot like x784-x791. In x 792, her hair remained Black, and her eyes remained red, like her Dragon Force version.

Asuna's full body

Asuna's Appearance.

Although, Asuna has below average height and built, and E-cup bust size. During Asuna's child age, her hair was blonde but in a lighter color, her hair wasn't tied up into a ponytail compared to her teen age. Asuna has curvaceous body. Asuna has natural kitty mouth/grin, that's obvious when she's about to do something bad, or immature. Her green fairy tail stamp is located at her right thigh.

Personality[]

Asuna is quite an immature 17-year old woman in her apartment, without anyone knowing. She won't let anyone know though. That was quite Asuna's team leader, Maki's problem, trying to make her mature side active again.

When she's on a mission, she's always on a serious mood. In the guild, she's mature, sometimes, immature.

But despite her immature, jealous actions, Asuna really does care for her friends really.

History[]

During x784, Tenrou arc, Asuna aged before Natsu and the others came back, she stayed at Lamia Scale, for seven years, before Fairy Tail came back.

Synopsis[]

Grand Magic Games arc[]

during the game, Keizha Dragneel, who lost in a battle with Asuna,Keizha you know, was a former mage from Sabertooth.

Magic And Abilities[]

Spells(Celestial)[]

Force Gate Closure (強制閉門 Kyōsē Hēmon): Closing the gates requires a mutual agreement from both the summoner and the spirit. However, some Celestial Spirit Mages have demonstrated the ability to force the gates to close in battle, compelling the Spirits to return back to the Celestial Spirit World.

  • Multiple Summons: Summoning more than one Celestial Spirit uses up a lot of the summoner's Magic ability which may even lead to their death. However, some Celestial Spirit Mages have shown the unique capability to summon multiple spirits at the same time.[21] If one is capable of this feat, it provides greater flexibility as he/she is able to combine the strength and abilities of their spirits for more powerful attacks.[22] They can also use their own Magic in combination with another spirit to increase the power of an attack.[23]
  • Celestial Fireworks: By twirling any Gate Key, the user can make fireworks of a golden color.[24][25]
  • Recompense Summoning (代償召喚術 Daishō Shōkanjutsu): A technique that makes possible for a Celestial Spirit Mage to summon the Celestial Spirit King, who does not have a physical key, but there are certain conditions to do so. The first condition is that the Celestial Spirit Mage must have enough Magic Power to summon at least three Spirits of the Zodiac at once. The second is that a Golden Zodiac Key must be sacrificed to do so. The final condition is that the Mage and the Spirit of the Key must have a high level of trust between them. Whichever Key is sacrificed to summon the King will then crumble to pieces, and will henceforth be unusable. As such, the Spirit of the Key will no longer be able to travel the Mage's world. Therefore doing so is considered the very last resort.[26]
  • Telepathy: On a couple of occasions, spirits have been shown to be able to communicate with their owner (via their keys) without being summoned.[27][28]
  • Self Summoning: On various occasions, some spirits have been shown to be able to summon themselves without the need of their owners. Notable spirits include Loke,[15] Horologium and Virgo.[16]
  • Star Dress (星霊衣, スタードレス, Sutā Doresu): A Celestial Spirit Magic spell in which the user incorporates the power and Magic of the Celestial Spirit they summon into their body, which manifests itself in the form of a dress and a tattoo of the Spirit's zodiac sign on their body.

Passive Abilities[]

  • Crystallization (, Kurisutaruizeshon lit. Absolute Zero Molecule Shifting Law): Of course, as the name would indicate, Crystal Dragon Slayer Magic possesses a unique property known asCrystallization, which is more or less its greatest asset- effectively, it enables the user of Crystal Dragon Slayer Magic superimpose the formation of crystals where ordinarily unaffected atoms or molecules are, turning anything that come into contact with into crystal and then utilize that crystal in any way that they deem suitable as long as the object of choice they touch is capable of transforming into crystal. Crystallization can be turned on and off according to the user's will, meaning that it fares somewhat better than most "Elemental Conversion Affinity" type abilities. In any case, the term refers to the natural or artificial process where a solid forms where the atoms or molecules are highly organized in a structure known as a crystal. With Crystallization active, this allows the caster to perform a deadly trick – upon contact with a structure, living or not, the wielder of Crystal Dragon Slayer Magic is capable of inducing crystallization, which consists of two major events which are driven by thermodynamic properties as well as chemical properties. The first step, nucleation, involves the molecules and/or atoms dissolved being dispersed and then beginning to gather into clusters on a microscopic scale, resulting in them being stabilized as the secured bundles compose the nuclei, being required to achieve a dire size in order to become stable nuclei. Normally, this critical size is dictated by many different factors such as temperature and supersaturation, but it can also be affected by the caster's own magical energies in this case. Upon reaching this stage, the atoms and molecules arrange themselves in a defined and periodic manner. Meanwhile, crystal growth results in the following increasing of magnitude of the nuclei which manage to attain the desired cluster size in a dynamic process which occurs in equilibrium where the molecules and atom precipitate out of solution before dissolving back into solution, adding brand new atoms, ions, or polymer strings into the characteristic arrangement of crystal structure. The entire ability referred to as "Crystallization" allows for inducement of this process at such a level that the wielder of Crystal Dragon Slayer Magic is capable of inducing crystallization on a target right down to the cellular level at a frightening pace, slowing down their molecules and atoms and imprisoning them as long as the structure that had affected them is still in place. It should be noted that with Crystallization activated, each of the caster's close-combat blows can induce crystallization upon the enemy, dealing damage alongside effectively freezing the target as their body functions begin to slow to a crawl, allowing several connected strikes to be unleashed. Affecting something with the crystallization process has the side-effect of freezing magical particles solid by trapping them within crystal and thus cutting off their link to their magic for a few moments. This method is extremely effective against magical beings; especially dragons—a fact which is drastically enhanced by the very nature of this magic. It is deceptively simple to be released from this crystalline prison, as all one needs to do is wait several seconds until the crystal jail fades as it costs a bit more magical power to utilize Crystal Dragon Slayer Magic on a living opponent, or the user can surge their Magical Aura to their fullest, causing their prison to shatter- though the shards left behind can often hurt them.
  • Crystallos Forge (, Kurisutarosu Fōji lit. Pseudo-Crystal Molding Magic): Crystallos Forge is a special sub-ability of Crystal Dragon Slayer Magic- it can be considered an existence similar to that of the Crystal-Make Molding Magic. Crystallos Forge is the main usage of Crystal Dragon Slayer Magic other than simply using it to bolster the wielder of Crystal Dragon Slayer Magic's close-quarters capabilities; when inducing Crystallos Forge, the caster solidifies their magical energies into a crystalline form before using their imagination in order to mold the crystals created into anything that they deem suitable in a matter of seconds. The crystalline structures that the wielder of Crystal Dragon Slayer Magic manifests all carry the natural overwhelming power of Dragon Slayer Magic, even when the caster isn't touching them, making them a cut above most other forms of structure-creation magic; indeed, the only limitations are the magician's own imagination, and it requires no prior movements which are all in-born with Molding Magic, instead, the caster can form countless items simply by shaping their magical power and thinking about it, not even using the proper modification technique known as Shape Transformation in order to bring their thoughts into reality; for this reason, it can be said that Crystallos Forge is far more effective than bog-standard Crystal-Make or powers similar to it. The main use of Crystallos Forge is to shape the crystals that they create into different forms such as a series of blades and is able to propel themselves on one- though, shaping the substances into numerous beasts isn't unknown. The caster is known to manipulate the density of their structures formed through all forms of Crystallos Forge so that they can become as hard as diamond to as brittle as glass so that once they shatter near the enemy, they can direct the shards to trap them and induce a death by a thousand cuts. The wielder of Crystal Dragon Slayer Magic is known to have two methods in which to induce Crystallos Forge; but both methods can manifest structures which can be used for a diverse range of uses. The first one is called Static Crystallos Forge. This type of Crystallos Forge is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Crystallos Forge. This type of Crystallos Forge focuses on creating animate crystalline sculptures, usually in the form of animals; though human body parts and the like can also be formed. Dynamic Crystallos Forge is said to be more quickly cast than Static Crystallos Forge. While both styles of Crystallos Forge have their own pros and cons, there is no clear "superior", leaving the matter of which style is "stronger" up to how much both versions evolve.
    • Static Crystallos Forge (, Sutateikku Kurisutarosu Fōji lit. Tool-Forging Pseudo-Crystal Molding Magic): Static Crystallos Forge is one of two methods to utilize Crystallos Forge- it is characterized by the creation of inanimate objects, more often than not weaponry and tools to suit the situation at hand. In terms of use, Static Crystallos Forge is known to be the caster's preferred method of using the sub-ability, as weapons are relatively easier to manifest and keep in-action for long periods of time in contrast to the summoning constructs of the Dynamic version of Crystallos Forge. Generally, each construct is capable of matching a real steel weapon blow-for-blow without shattering- Static Crystallos Forge can be utilized to form almost any weaponry at all, and the caster is capable of conjuring anything from nothing. Close combat weapons such as swords and spears can be created effortlessly, though due to the intricate workings of existences such as guns, they are slightly more difficult; shields and staves can be reproduced with a much greater struggle, as the cost in magical energy is high, two or three times greater than a bladed weapon. As the caster's most favoured method of utilizing Crystallos Forge, Static Crystallos Forge has reached the point where it can be considered mastered already. During the heat of battle, the caster more often than not forms various weapons with a single snap of their fingers or by affecting the immediate vicinity where combat is ongoing, granting advantages to themselves and hampering their opponent(s). One of the caster's most common uses of Static Crystallos Forge is to affect the ground beneath them by jabbing a crystal whether it has already been shaped or not into the soil below, inducing Frost Bite's crystallization ability upon the surface and everything that entails in order to crystallization on the environment around their figure, turning the soil hard, allowing the caster to manipulate and shape these newly-formed crystals in any manner that she pleases- it has been displayed in Elraine Ardygun's fight with the Jagan Dark Guild in the past that even in an area such as a swamp, they are capable of making said marsh tougher than diamonds, granting themselves freedom of movement no matter what. Without putting any thought into it, the caster can manifest avalanches and boulders of crystal to bombard the opponent, but if they deem it to be suitable, they can also form entire houses from nothing but solid ground.
    • Dynamic Crystallos Forge (, Dainamikku Kurisutarosu Fōji lit. Entity-Summoning Pseudo-Crystal Molding Magic): Dynamic Crystallos Forge is the second form of Crystallos Forge; it involvesthe caster creating familiars forged from crystal. These familiars are formed when the caster focuses more magical energy into the formation of their Crystallos Forge magic seal while envisioning a proper 'guardian', at which point, the caster can manifest them from their magic seal- these crystalline beings take upon a white-blue colouration and emit a soft glow. While Dynamic Crystallos Forge focuses on crystalline animals, human body parts and the like can also be formed; the caster can also manifest full humanoid beings; however, this caster more often than not utilizes the creations made manifest by Dynamic Crystallos Forge in order to assist themselves in battle, be used as diversions from all sorts of incoming blows, and last, but not least, as a means of transportation to reach heights that would normally be considered impossible or to evade an enemy's onslaught. Dynamic Crystallos Forge is said to be more quickly cast than Static Crystallos Forge; though they generally cost more magical power to maintain due to Dynamic Crystallos Forge summoning beings which more often than not requiring the caster to direct and command them; though after a while, these crystalline guardians are capable of displaying free will and thought, making all sorts of movements on their own judgments based on the current situation, allowing them to take appropriate action in many cases. With Dynamic Crystallos Forge and a good memory, the caster possesses the ability to summon avatars of the foes that they've defeated, the stronger they are the better. The caster is said to not really be interested in Dynamic Crystallos Forge as they prefer to fight their battles themselves, but they are also noted to be an absolute master of this version of Crystallos Forge, manifesting entire armies from nothing to run wild upon those who opposed them.
  • Lacreation (, Rakurieishon lit. Magic Crystal Creation Activation): Lacreation is a special sub-ability of Crystal Dragon Slayer Magic - as vaguely detailed above, Crystal Dragon Slayer Magic is able to reproduce effects of Lacrima for any purpose that the caster deems suitable; Lacreation is the process of said ability. In any case, when activating Lacreation, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground before they gather ambient eternano that's saturated throughout the atmosphere, using their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin before they designate the core of the crystals as the medium as to harness their skill at arcane manipulation to induce the merging of both the crystalline materials and the magical particles, as they simulate alchemical processes to purify, mature, and perfect the crystals with the eternano particle, with the form of the refined matter being shaped in accordance to the caster's willpower until it comes to resemble acrystal ball, a transparent sphere with refractive index greater than one brings parallel rays of light to a rough focus, resulting in the creation of Lacrima (, Rakurima lit. Magic Crystal), which is a crystalline substance found in both Earth Land and Edolas and can be powered up with different spells and used for different purposes, not limited to but including summoning creatures to cause devastating effects to foes or positive effects to the user, casting all kinds of spells, bestowing upon the user abilities beyond summons and magic, enhancing the power of other Lacrima when paired with them, and providing support and auto-abilities and stat boosts to the user - in a sense, Lacrima can be considered crystallized magical energies that are able to function in the place of a Magic Origin as to call upon the phenomenon of magic for all sorts of purposes as well as enhance the user's abilities, meaning that Lacrima is the only one one is capable of using magic if they do not possess a Magic Origin. Lacrima can be elementally charged in a similar manner to how Laxus Dreyar made Lacrima into Lightning Lacrima by charging it with his Lightning Magic, which are used for casting the Thunder Palace spell, and they are best utilized when slotted into a weapon or a piece of armour, resulting in the creation of Magic Items, objects with magical properties that can be used by almost anyone, not just magicians, whether they be everyday objects such as glasses that enhance the wearer's ability to read through large texts and headphones to play some dope-ass beats, to vehicles of all shapes and sizes such as motorbikes, cars, and jet-skis which enable high-speed transportation, as well as weapons and armour for battle like a sword with the ability to corrode anything it touches, a spear that can change the size of anything it hits, a bomb that explodes when it makes contact with its target, and in terms of armours, armours that allow the wielder to fly and launch a multitude of swords at once as well asAdamantine Armor that can project a barrier that can protect against almost anything, plus much more, obviously. Once slotted into an equipment piece, the user can unleash powerful attacks or call upon special effects relating to the type of Lacrima itself. Using Lacrima has both pros and cons. Depending on the type and strength of the Lacrima equipped, some stats may be hindered or enhanced. The caster is capable of creating Lacrima of all shapes and sizes, ranging from the size of a marble to Lacrima as big as a desk, though most Lacrima appear to be slightly smaller than a tennis ball. Thanks to Crystal Dragon Slayer Magic's ability to manipulate any type of mineral in general and its almost unlimited versatility with this skill,any form of Lacrima is capable of being manifested through the process of Lacreation, with only some minute differences between any two separate Lacrima - not only this, any creation of Crystal Dragon Slayer Magic is able to take upon properties associated with any form of Lacrima to add even more potency to the user's fighting prowess, such as infusing Explosive Lacrima within their attacks to deal even more damage and Surveillance Lacrima to gain a three-hundred-and-sixty degree awareness of the surroundings, even using Ultra Concentrated Ether Light Spheres in their attacks to annihilate anything that they deem to be a suitable target.
  • Seven Colours Arts (, Sebun Karāzu Ātsu lit. Omnipotent Rainbow Spectrum – Infinite Gemstone Crystal Secret Arts): The Seven Colours Arts are a special subset of spells that are exclusive to this iteration of Crystal Dragon Slayer Magic – extending their dominance over crystal, the Seven Colours Arts grant the caster the ability to create, shape and manipulate gemstones, which are natural or artificially produced minerals that have sufficient beauty and durability for use as a personal adornment. Most gemstones are hard, but some soft minerals are used in jewelry because of their luster or other physical properties that have aesthetic value. However, in the case of the Seven Colours Arts as displayed by this version of Crystal Dragon Slayer Magic, it can be considered something that's similar to an "altmode" demonstrated by Iron Dragon Slayer Magic and its Steel Mode or Fire Dragon Slayer Magic's Black Fire Dragon Mode, yet at the same time, it can't really be placed within the same classification as those forms. However, just like steel and iron are categorized as an "alloy" and black fire is just fire with different properties, the gemstones which are brought about by the power of Crystal Dragon Slayer Magic can be categorized under the same general concept as it is a "alteration of elemental properties", yet because of the unique properties and powers of Crystal Dragon Slayer Magic, they all aren't individual modes, but rather, an actual change free of cost. Once the crystalline structures formed through this magic have been modified into that of other gemstones, the formations become tinted in the colour corresponding to the jewel in question- for example, by changing the composition of a crystal into rubies, the crystal will turn a burning scarlet, becoming tinted by the properties of the according gemstone; they can additionally be manifested in either cut or polished forms for different properties such as offensive and defensive-minded abilities. In any case, once a crystal has been modified into a gemstone, the caster can utilize powers associated with the meaning and symbolism of these jewels in whatever way that they find necessary. For this legendary wielder of the magic, mastery over the concept of 'minerals', it is possible to modify the properties of a jewel so it can be used for different purposes, but as a consequence its efficiency will not be optimal. Generally, the gemstones that the caster manifests each correspond to the seven colours of the rainbow (虹, Niji) as well as a different form of Elemental Magic- specifically Ruby (紅玉, Kōgyoku) and Fire Magic, representing red on the rainbow colours, Amber (琥珀, Kohoku) and Earth Magic, representing orange on the rainbow colours, Topaz (黄玉, Ōgyoku) and Lightning Magic, representing yellow, Emerald (翠玉, Suigyoku) andGreen Magic, representing green, Indicolite (藍色玉, Aiirogyoku) and Ice Magic, representing indigo,Sapphire (青玉, Seigyoku) and Water Magic, representing blue, and Amethyst (紫水晶, Murasakizuishō) which, for some strange reason, corresponds to Wind Magic and represents violet - all seven united are known as the Seven Colours Arts, and because of this power, she can keep her enemies guessing in the heat of battle. Despite being the gemstone equivalent of those elements, the jewels definitely aren't capable of releasing the elements themselves per-se, but rather, if the caster attacks when the crystals are converted into other gemstones, a dearth of special effects are induced- for example, rubies cause a burning sensation, topazes result in paralysis, etc.
    • Rainbow Consumption (, Reinbō Konsanpushon lit. Elemental Consumption Method – Rainbow Wave Change): Rainbow Consumption is a sub-ability of the Seven Colours Arts, which themselves are a sub-ability of Crystal Dragon Slayer Magic – effectively, Rainbow Consumption allows the user of Crystal Dragon Slayer Magic to attune the compositions of the crystals generated through their magic to each one of the Seven Colour Arts, and from there, induce the natural consumption power of Dragon Slayer Magic to the equivalent magic in the Seven Colours Arts in order to absorb the corresponding Elemental Magic. In any case, when invoking Rainbow Consumption, the caster focuses their energies intently, before activating the power of the Seven Colours Arts to create, shape and manipulate gemstones, which are natural or artificially produced minerals that have sufficient beauty and durability for use as a personal adornment – from here, the user of Crystal Dragon Slayer Magic uses the properties of the sub-ability which is more or less to replace the caster's crystals with the gemstones in all but appearance, with the formations becoming tinted in the colour corresponding to the jewel in question, in order to cause a minute change in the way that Dragon Slayer Magic has modified their body's Magic Origin, causing the characteristics to become modified, going from "crystal" to "gemstone" of various hallmarks – as detailed above, each gemstone generated through the Seven Colours Arts corresponds to a different form of Elemental Magic, and because of this, the caster is able to use the trademark power of Dragon Slayer Magic to consume elemental energies through their mouths to replenish magical power, become stronger, and restore their stamina, allowing the user of Crystal Dragon Slayer Magic to devour those analogous elements, bestowing upon the caster the ability to consume the flames of Fire Magic and the like, for example. However, not stopping there, Rainbow Consumption allowed the caster to produce their own versions of several other Dragon Slayer skills, each spell containing an number of modifications in order to prevent taboo breakage so that they could not really be called a Dragon Slayer Magic spell, but rather, entirely new spells which could mimic said magics. While almost 'game-breaking', it does have a specific limit to what can and cannot be affected—for example, anything covered under the Seven Colours Arts are capable of being affected, but outside of this sub-ability is capable of striking through this power. However, the user is still subject any secondary effects the attack could have when performing the Seven Colours Arts. Despite the incredible might that Rainbow Consumption would give a user of Crystal Dragon Slayer Magic, the strength replenished by doing so is only half of that if they were an actual Dragon Slayer of the devoured element.
  • Earthen Sight (, Āsuen Saito lit. Three-Hundred-and-Sixty Degree Vibration-Derivative Vision): Earthen Sight is a special function of Crystal Dragon Slayer Magic that Fafnir developed after months of experimenting with his magic- it was born from the need to experience sight once more after he had his eyes stabbed out by the anti-dragon sword, "Balmung" and lost his eyesight. Earthen Sight is unique in that it could be considered a Magic Skill (, Majikku Sukiru lit. Internalized Magic Arts) instead of a spell proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely; this is due to the fact that Earthen Sight is constantly active and costs Fafnir absolutely no magical energy to cast or even maintain. In any case, Earthen Sight constantly functions by both consciously and unconsciously utilizing Fafnir's mastery over minerals lodged within the ground in order to naturally sense even the tiniest of vibrations within the earth and other structures which are rooted into the ground such as buildings, trees and vehicles- this can extend to ants marching through the earth several hundred kilometers away. Due to this, Earthen Sight has granted Fafnir a three-hundred-and-sixty degree field of vision comparable to omnipresence- effectively, as long as it touches upon the solid ground, Fafnir is capable of visualizing where others are no matter their location and how far away they are from him in exact statistics, what their appearance is right down to their height, weight, and build- though he's unable to visualize expressions, which could be said to be the cause of his shitty personal skills, but Fafnir was egotistical even before he was blinded. Despite the fact that the loss of his eyesight was something he moped about for a few weeks, through the heightened senses bestowed upon him by Earthen Sight, he has gained a unique form of clairvoyance which enables the Eternal Spire Dragon to sense incoming dangers no matter the type as long as he is properly standing upon the ground- with this ability, a hindrance was turned into a distinct advantage in the heat of combat as he could now predict attacks as they began and react correspondingly. However, to keep Earthen Sight active, Fafnir is required to maintain a constant footing upon the ground without anything in-between, thus allowing him to tap into the sight of the minerals embedded within the earth.

Spells[]

Basic Spells[]

  • Crystal Dragon's Roar (結晶竜の咆哮, Kesshōryū no Hōkō): Crystal Dragon's Roar is the hyperresonance ability of a dragon, attuned to the element of crystal- as such, it works best with Crystal Dragon Slayer Magic. When performing Crystal Dragon's Roar, the wielder of Crystal Dragon Slayer Magic utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the caster attunes the eternano gathered by merging them with their energy in order to induce the usual fusion to being power into the current realm; this results in the wielder of Crystal Dragon Slayer Magic utilizing their magical energy in order to manipulate the soil and anything related to it in any way that they deem suitable, further utilizing their magical energy in order to shape their magical energies into a sturdy and ordered structure, giving it a crystalline form; the caster draw more and more minerals into their jaws from which no flying, talking cats have ever seen the light of day until they have gathered enough to the point that just by propelling it outwards, he could cause a bombardment of spires that covers an entire continent. Once this is done, in order to unleash the magical energy, the caster utilizes the Dragon Cords (竜帯, Ryūtai), a dragon's equivalent of vocal cords which produce a louder and harsher sound while amplifying anything emitted from their mouth tremendously, resulting in a massive blast of energy spewing forth from their mouth towards the target; in the case of Crystal Dragon's Roar, which, of course, as its name would suggest, is based around gemstones, the spell is unleashed as a vertical tornado of crystal fragments which is launched towards their target at astounding speeds, matching and quite possibly exceeding the velocities of a bullet shot from the barrel of a machinegun. Accelerated to an even faster pace than normal due to the release of the hyperresonance being accompanied by a surge of winds due to the speed of the attack, Crystal Dragon's Roar shoots forth at momentums which are unimaginable to the mind of a mortal, devastating everything that it so much happens to touch with innumerable fragments of razor-sharp crystal rending anything it comes into contact with into pieces, the sharp shards of crystal shredding the body of anything organic that it contacts while unleashing blunt force, perforating the body of the target while impacting upon them with incredible force. The crystalline shards released are able to pierce powerful strong defensive-type spells such as Defenser in the process of movement, thus even a master of Barrier Magic whom has erected a shield in a foolish attempt to protect themselves would also be sundered; the mechanics work similar to a shotgun; spreading the damage dealt by the attack over a greater area. The caster has mastered the Crystal Dragon's Roar to such a level that they can modify its shape, range, etc. If they wish to focus it into a stream as per the usual form of hyperresonance attacks, they can with frightening ease by spreading out the energy before it is kneaded and converted into crystal; they can change the spell into a massive sphere of crystal similar in appearance to Fire Dragon's Roar that can deliver pulverizing damage by grouping the crystals together, and they can transform it into a chaotic set of spiraling crystals akin to Sky Dragon's Roar by distorting and randomly converging and separating the energy that is required to create the spell. However, something that's consistent between all forms of the Crystal Dragon's Roar is that it requires a fraction of a second to cross a distance of ten thousand kilometers, impacting near-instantly; they can immediately utilize Crystal Dragon's Roar again after firing the attack and landing successfully.
    • Additional Attack: Spreading Segment (追加攻撃・縫縛のセグメント, Tsuika Kōgeki: Hakyū no Segumento): Additional Attack: Spreading Segment is the name of an extension to Crystal Dragon's Roar – in contrast to the regular version where the roar is released as a tornado of crystal, Additional Attack: Spreading Segment takes the form of a single-shot bombardment of crystalline shards launched towards the opponent like a mini-gun. When performing Additional Attack: Spreading Segment, the caster first inhales, gathering magical energies within their mouth before converting it into crystal; adding their own magical power into the mixture to serve as a propellant to their crystals; charging it up for a few moments. Once the charging phase has been completed, the caster unleashes a mighty roar in the form of countless shards launching forward like bullets, all aimed towards and spiralling in the direction of whoever would be foolish enough to stand in their way. This attack embodies the idea that quantity has a quality all its own; the spikes released can be mentally stopped and pointed in another direction if the opponent dodges, drawing a beautiful geometric curtain of death, piercing the target and damaging them enormously. The curving aspect of this spell makes the blades of crystal miniature heat-seeking missiles, but instead of locking on to heat, they target whatever enemy they have; making it impossible to avoid or escape from—a certain hit is an inevitability, giving the opponents little to no chance to escape unless it is physically impossible to harm them or a serious obstruction is in the way. These crystalline fragments are incredibly sharp; able to pierce through buildings as well as all sorts of supernatural defenses- in some cases, the crystal shards launched from the caster's mouth are confused for gigantic blades. Additional Attack: Spreading Segment's actual threat lies within its fragility, as once a single shard comes into contact with an enemy, it results in the production of numerous razor-sharp shards that descend downwards when disturbed by the adversaries' magical energy, subsequently mincing the enemy to pieces. A single shard is capable of tearing through defenses and destroying weak foes with a singular strike; essentially becoming an overwhelming hail of absolute destruction, spreading out for miles. Upon firing them, the caster can allow them to pierce the ground after striking the target- by melding them with the ground, the crystals are capable of being consumed, effectively granting the caster the ability to utilize Additional Attack: Spreading Segment constantly.

Crystal Dragon's Hard Fist (結晶竜の豪拳, Kesshōryū no Gōken): Crystal Dragon's Hard Fist is a Crystal Dragon Slayer Magic spell which involves the caster engulfing their fist in hardened minerals, usually crystal, and simply strikes the opponent with a crystal-enhanced punch, dealing noticeable amounts of damage. When performing Crystal Dragon's Hard Fist, the caster projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, focusing it almost entirely upon one or more of their fists – the crystalline projection that encompasses their lower arms suddenly hardens into a compact state, serving as an outer shell of sorts that appears almost jagged in structure, but still possesses pulverizing properties similar toFire Dragon's Iron Fist and Iron Dragon's Hard Fist. From here, the user then launches their clenched fist forward with a swift, bullet-esque motion that appears almost untraceable to the untrained eye and can be thrown towards the target from near-all positions imaginable – but in any case, when the crystal-clad fist impacts upon the form of the target, it strikes with the force of being struck in the face with an solid iron anvil, with the crystals amassed around their hand detaching slightly in order to take upon rotary properties, swirling around at the point of contact which deals multiple strikes of damage in order to induce an effect which isn't dissimilar to that of a drill that's utilized for the purpose of excavation grinding into their body as if the drill was eating away at bedrock little by little, finishing its journey towards its target with a powerful punching force that inflicts major damage upon the caster's opponent and launches them several meters away if their bodily constitution isn't capable of handling the forces associated with the Crystal Dragon's Hard Fist. To those whom witness the process of the user launching the Crystal Dragon's Hard Fist impacts upon the opponent, it visually appears as if the user has made the slightest of movements forward and from there, the enemy was struck with the force of a cannon shell, being sent careening across the landscape near-instantly. The speed at which Crystal Dragon's Hard Fist is released at ensures that more often than not the opponent is taken off-guard by the fist rocketing towards them, as the density of the crystals compressed upon the caster's fist enables it to burst defenses and rip straight through projectiles. As the caster's most basic offensive measure, Crystal Dragon's Hard Fist is capable of being launched in almost any way that the user of the magic deems to be suitable, whether it's just a simple fist forward in a similar manner to the standard short straight punch used in all Dragon Slayer punching techniques, an uppercut, a punch that travels along a vertical line at the opponent's chin or solar plexus (and from here, can be launched as a jumping uppercut similar to the Shōryūken (昇龍拳, Rising Dragon Fist) from Street Fighter), a jab where the lead fist is thrown straight ahead and the arm is fully extended - the moment of impact, the pronated fist is generally held in a horizontal orientation with the palm facing the ground, a rabbit punch, which is a blow to the back of the head or to the base of the skull, a cross where the caster throws a punch with the dominant hand the instant an opponent leads with their opposite hand, a overhand, a semi-circular and vertical punch thrown with the rear hand, a hook, a punch performed by turning the core muscles and back, thereby swinging the arm, which is bent at an angle near or at 90 degrees, in a horizontal arc into the opponent, aimed at the chin, and a swing, a variant of the hook where the arm is usually more extended. No matter the way that the attack is released, when the caster is airborne, they are able to launch it at a downward diagonal angle – if the user of Crystal Dragon Slayer Magic is seconds away from landing upon a solid surface, without costing them any more magical energy, they can repeat another Crystal Dragon's Hard Fist or any of its two Additional Attacks, and the caster is able to transfer the crystalline substances condensed upon one or more of their fists into their legs, allowing them to unleash an equally powerful somersault flip kick that can blow the opponent away.

  • Additional Attack: Crystal Dragon's Slash (追加攻撃・結晶竜の斬撃, Tsuika Kōgeki: Kesshōryū no Zangeki): Additional Attack: Crystal Dragon's Slash is the name of an extension to Crystal Dragon's Hard Fist; however, at the same time, it really can't be considered a "follow up strike" but rather, an alternate method of utilizing it – in contrast to the regular version, as the name would ever-so-slightly suggest, Additional Attack: Crystal Dragon's Slash is a cutting attack with a bladed weapon imbued with the crystalline properties of Crystal Dragon Slayer Magic. In any case, when inducing Additional Attack: Crystal Dragon's Slash, the caster projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, focusing it almost entirely upon the blade that they are wielding at the time – the crystalline projection that encompasses their swords suddenly hardens into a compact state, serving as an outer shell of sorts that appears almost jagged in structure, appearing less similar to an actual sword of any kind, but rather, appearing more similar to a large crystalline structure vaguely resembling a sword - when equipped to the Dragonsaber Excalibur, Additional Attack: Crystal Dragon's Slash completely morphs the God Mower-class blade into this haphazard form, but in the case of Crystallos Forge: Blade, the entirety of the fabricated sword's composition is altered ever-so-slightly into the desired form. Once the appearance required for unleashing Additional Attack: Crystal Dragon's Slash has been superimposed upon the currently equipped armament, the timespan of the activation takes even less than a split second, the caster is ready to unleash this attack. Grasping their sword with either a single-handed grip or a double-handed grip, the caster attacks with the crystal-equipped blade with all of their might packed into this single movement, resulting in an attack that lands almost instantaneously - no matter it's form, whether it's an attack executed in a single movement with no overt intention other than to hit the opponent, where the caster's blade proceeds in a straight line to the target or on its way to the target the caster's blade passes over or under the defender's weapon, a lunge, a downwards slash, an upwards slash, an sideways slash, an attack which includes one or more feints designed to misdirect the opponent's defense, a stab, a counterattack, or even more, the moment that the caster's crystal-imbued blade makes contact with anyone designated as an enemy, the incredible might of the blow occurs. The crystalline sword's contact with the opponent transfers the full amount of kinetic energy gathered by the attacking movement to the enemy, with the total stress that's generated by the crystal-infused weapon exceeds the ultimate strength of the material of the object being cut, resulting in acutely directed force that rends through anything that can be considered a defense, including supernatural methods such asBarrier Magic, Defenser, magical armours, and more - even the more rudimentary protective systems natural to a body such as flesh and bone are ripped asunder. Typically, Additional Attack: Crystal Dragon's Slash is an attack that's not named, but rather, it seems to be permanently activated whenever the caster strikes out with their impressive skill in the art of swordsmanship.
  • Additional Attack: Spearing-Straight Penetrate (追加攻撃・鎗通のペネトレイト, Tsuika Kōgeki: Sōtsū no Penetoreito): Additional Attack: Spearing-Straight Penetrate is the name of an extension to Crystal Dragon's Hard Fist – in contrast to the regular version, Serial-Straight Penetrate involves the caster launching the mass of crystal focused around their lower arm in the shape of one of a gigantic lance of crystal that pierces everything in its path. When performing Additional Attack: Spearing-Straight Penetrate, the caster focuses crystals upon one or more of their fists as per the regular activation sequence of Crystal Dragon's Hard Fist; however, upon contact with the opponent, the crystalline structure that was compacted upon their lower arm fully shatters, resulting in the shards seemingly scattering everywhere – but at the exact moment that the crystalline structure starts to come undone, the caster utilizes the inherent telekinetic properties imbued within their Crystal Dragon Slayer Magic in order to re-forge the innumerous fragments of mineral that are beginning to scatter into a much different form – reforming, the crystals take upon the visage of a large lance of crystal, starting at the caster's knuckles and ending a full meter away from their fist; this lance is jagged in terms of proportions. As this segmented lance forms near-instantly the moment that the caster throws their fist forward at close range towards the opponent, more often than not, the user's enemy has very little chances of evading the strike – actually, it's nigh-impossible to defend oneself or avoid it, as Additional Attack: Spearing-Straight Penetrate manifests in a straight line with the opponent within its activation area, coming into the current plane of existence by affecting everything within a two-meter straight line and being generated inside of the opponent's body, instantaneously impaling them. Not only this, the moment that the lance makes contact with the foe via impaling them, the composition of the lance is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe.
  • Additional Attack: Meteoric Serial (追加攻撃・流星のシリアル, Tsuika Kōgeki: Ryūsei no Shiriaru): Additional Attack: Meteoric Serial is a Crystal Dragon Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Hard Fist spell and a retooled version of the Dragon Slayer's Secret Art known as Omiwatari: Crystal Dragon Fist – Additional Attack: Meteoric Serial is a single-move combo-type attack where the caster unleashes a powerful flurry of punches towards their target with their hands encased in crystal, creating a piercing impact after each subsequent contact. When performing Additional Attack: Meteoric Serial, the caster focuses intently before pulsing their magical energy hewn from their Magic Origin outwards rather subtly, shaping the energies into a sturdy and ordered structure, giving it a crystalline form, focusing it almost entirely upon one or more of their fists – the crystalline projection that encompasses their lower arms suddenly hardens into a compact state, serving as an outer shell of sorts that appears almost jagged in structure, but still possesses pulverizing properties. Once the process has been completed, the caster lets fly with a furious onslaught of over one hundred punches towards the opponent, striking at a speed beyond the sight of the untrained eye; as the user fuels more and more of their crystals into the attack, more fists may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The fists land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the punches surrounding the user resemble actual meteors, bombarding the opponent relentlessly as the crystals focused around their fists impact viciously in the form of a serial of shard scattering impacts that perforate the opponent and rend any defenses they may erect in twain – the sheer force of Additional Attack: Meteoric Serial is capable of rendering the impressive defensive capabilities of an Iron Dragon Slayer's Iron Dragon Scales completely null and void and destroy an entire large-sized building; at its strongest point, Additional Attack: Meteoric Serial is capable of shattering a Gold-level Celestial Spiritto nothing to atoms and even a producing a force to rival that of the Celestial Spirit King's Meteor Blade attack.

Crystal Dragon's Solid Bullet (結晶竜の堅弾, Kesshōryū no Kendan): Crystal Dragon's Solid Bullet is a basic Crystal Dragon Slayer Magic spell which grants the caster the ability to generate shards of crystal and then fire them like a bullet towards the opponent. In any case, when performing Crystal Dragon's Solid Bullet, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – this is shaped into the form of a multitude of tiny, slender crystalline fragments that appear almost bullet-like in appearance with a cylindrical structure; the number of shards that are manifest can multiply in accordance to the amount of magical power harnessed in the casting sequence of this spell – these crystalline fragments instantly compress upon the caster's hands or simply float alongside their body, causing the caster to have the appearance that they are grasping the shards themselves. With a simple mental command, the caster is able to launch these numerous fragments of crystal forward in any direction or formation that they deem to be suitable at the time, more often than not controlling them mentally, and they fly forth at velocities unrecognizable to the untrained eye, acting as a high-speed projectile equivalent to a ballistic missile that can impale them with incredible speed and force if they make contact while additionally shredding everything that they so much as glance past and busting any form of defense to shreds; upon contact, the Crystal Dragon's Solid Bullet releases all of the crystals and magical particles that compose it—the foe's own magical pressure serves to contain and amplify the destructive power of the torrent of mineral projectiles, piercing through anything in their path. Crystal Dragon's Solid Bullet, when in motion, is able to cancel any type of other earthen-element attack while continuing to hit the opponent; it always contains the properties of targeting and propulsion, always condensing the magical particles that compose it, before spreading them out to the tip, coating the outer surface of the shards, enhancing its penetrative qualities which can not only blow the enemy off of their feat, but also keep them stuck in place if the crystalline bullet pins them to another object; if left to their own devices, they home in on different targets in order to attempt to take out multiple opponents at once —these lock on to the target, tracking their heat signature; it is a spell that is effective for quick, widespread, and massive amounts of damage. While normally, the projectiles launched by Crystal Dragon's Solid Bullet are so tiny that only the most observant of fighters can recognize them and their flight patterns, due to the properties of crystal, if any form of light dawns upon these bullets of crystal, they will reflect this radiation in a manner that causes them to resemble majestic blue roses. Interestingly, Crystal Dragon's Solid Bullet has several other versions, such as a midair version, and a variant that shoots a trio of crystalline blades at once, all activated by the caster arranging the multitude of bullets in various alternate formations, with each form bestowing upon the attack a different advantage at the cost of adding a disadvantage, making Crystal Dragon's Solid Bullet exceptionally versatile. Even so, the user has a limit to how much Crystal Dragon's Solid Bullet shots that they can use; even if the user runs out of magical power, they can still fire a single shot; however, it loses its rapid-fire capability and it will not fire up or downwards as it did when they had magical energy, instead it will fire only straight across.'

  • Crystal Skull (, Kurisutaru Sukaru lit. Crystal Dragon's Gemstone-Encrusted Skull Sphere): Crystal Skull is a basic Crystal Dragon Slayer Magic spell which grants the caster the ability to manifest a skull-shaped sphere which they then launch at their target, dealing incredible amounts of knockback and medium damage. When performing Crystal Skull, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – this is shaped into the form of a gigantic crystalline structure that resembles a crystal skull, which is a human skull hardstone carving made of clear or milky white rock crystal. This crystalline skull, once generated, begins to ascend into the skies while continually gathering and condensing eternano to fuel its movements as well as bolster its might; eventually, after a few moments, this crystal skull will have had its very existence transmogrified into the form of a rocky/metallic body which travels through outer space known as a meteor; albeit composed entirely of crystal in this case. Through mental commands alone, the caster begins to drag the crystalline meteor downwards – in the process, coating it with a layer of even more crystals as to prevent it from suffering from a reduction in size while descending, falling quickly to earth from the upper atmosphere down towards a specific location on the ground. As it descends along a linear trajectory, it moves at such a speed that evasion is near impossible; as even though it is extremely telegraphed, the meteor is so large that it is extremely difficult to dodge it. As the meteoroid descends upon the vicinity, it very quickly picks up speed until it reaches terminal velocity, which is the highest velocity attainable by an object as it falls through the air – when the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large impact crater in its wake; the impact forces millions upon millions of rubble debris to hit the ground, in a method similar to even more meteors; with the resulting tremors being felt as far as an entire town away. If the Crystal Skull meteor is destroyed before it impacts, the caster can also summon another crystalline meteor which will then collide with the first, ensuring that they crash into their intended destination – even so, when destroyed, the crystalline meteor shatters into innumerable tiny fragments of crystal which then rain down from the skies, swirling around everything within the vicinity before shredding anything within the spell's area-of-effect from every possible angle, leaving no blind spots and no possibility of escape, obliterating the opponent.
  • Fangs of Fafnir (, Fanguzu ofu Favunīru lit. Crystal Dragon's Jaws of Death): Fangs of Fafnir is a Crystal Dragon Slayer Magic spell where the user charges a vast amount of crystalline energy within their hands before extending these powers forward and mentally shaping them into the form of a ravenous maw that resembles the jaws of a dragon, biting down upon anything that the caster deems suitable. In any case, when performing Fangs of Fafnir, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – these large quantities of crystalline energies are compressed upon their hands in a manner that's not dissimilar to Crystal Dragon's Hard Fist, giving off the general feeling that Fangs of Fafnir is an additional attack of said spell, but lo and behold, it's actually its own unique beast. In accordance with the caster's mental commands, in a manner akin to the Crystallos Forge subs-ability of Crystal Dragon Slayer Magic, these vast amounts of crystalline energies seemingly automatically construct themselves into the form of ajaw, an opposable articulated structure at the entrance of the mouth, typically used for grasping and manipulating food, this consisting of a majority of the structures constituting the vault of the mouth and serving to open and close it - the jaw manifested through Fangs of Fafnir is that of a dragon's, with a beak-like mouth protruding forward that possesses multiple rows of teeth that can puncture any alloy known to mankind on both the upper and lower jaw; only the opposing vertically jawbone is constructed instead of the full head of the dragon - this crystalline creation is fashioned in the shape of the jaws of Eternal Spire Dragon, Fafnir, Elraine's foster father and the dragon who mentored her in Crystal Dragon Slayer Magic. Undergoing a near-constant phase transition between a solid form and a gaseous form as to reduce the burden on the caster's body and add the element of surprise to the user's very next attack with it, the demonic jaws seemingly fade in and out of existence with a shimmer of azurite, with only the most attentive of enemies managing to keep a perpetual fixation upon its condition in the heat of battle. Once the caster deems it to be suitable, which is usually after they have closed the distance between themselves and their opponent, the true power of Fangs of Fafnir comes into play - regaining its corporality permanently, in a single thought, the crystalline jaws extend forth with an unnatural motion that makes it appear as if this constructed maw has come alive, so to speak, rapidly moving towards the enemy at five hundred times the speed of sound (something that can be bolstered by the caster being in an alternate state such as Dragon Force or Drive, and in this case, the Armour of Crystron), growing at about more than one hundred and seventy thousand meters per second, often arriving at the jaws' destination in much less than a second - the Fangs of Fafnir, thanks to a combination of speed and power, possesses overwhelming amounts of force while surging towards the caster's target, busting through anything in its way as if it were wet rice paper; Fangs of Fafnir can also make drastic turns and move about in wide arcs as to attack more than one opponent both simultaneously and swiftly. Upon contact with the opponent, the living nature of the Fangs of Fafnir are brought to their maximum as they clamp down upon the opponent viciously, causing tremendous damage and from here can keep the opponent restricted within the crystalline jaws or throw them away at high speeds. This draconic mouth can also be used to repeatedly bite the opponent, which, while the individual bites don't do as much damage as the single-use version, quickly add up to produce a damage total equal to the one-use iteration of the spell, with the multi-hitting variant finishing the opponent off with a final bite that sends them flying. Of course, as Fangs of Fafnir is essentially a recreation of the jaws of an actual dragon, the spell can also be utilized as a medium to fire Crystal Dragon's Roar and it's variants from even while it's extending as to take the opponent off-guard, making Fangs of Fafnir one of the more deadly spells in the user's arsenal.

Crystal Dragon's Claw (結晶竜の鉤爪, Kesshōryū no Kagizume): Crystal Dragon's Claw is a Crystal Dragon Slayer Magic spell where the user amasses a large amount of liquefied crystal upon their feet or palms before releasing these liquefied crystals in order to induce high-speed movement via jet-propulsion while additionally augmenting the power of their kicks and/or punches. When performing Crystal Dragon's Claw, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, all focused around their feet, while transforming these crystals into a liquid form – this gives off the visage of their feet becoming masses of azurite energy. Once this is done, the caster harnesses these liquefied crystalline energies around their feet to jet-propel themselves either on land or in the sky at astounding speeds in any direction that they desire, easily matching a High Speed user and even outrunning a Slowing Magic magician; the speeds that the caster darts about the atmosphere at are a normal flight speed of two hundred and seventy kilometers per hour; by going further, they can accelerate up to supersonic speeds capable of catching up with faster beings such as a user of White Dragon Slayer Magic. Once the user reaches their target, they are capable of assaulting the opponent with a powerful crystal-enhanced kick, with the liquefied crystalline energies greatly augmenting the power of said kick. The speed the user gains doesn't end when the spell ends, as it keeps Crystal Dragon Claw's velocity a second after the move ends, making the user move even further if the move ends in the air. When utilizing Crystal Dragon's Claw as a propulsion method, the caster possesses the ability to change direction in midflight, though they have an inability to land before the liquefied crystalline energies centered around their feet completely vanish, which can make the move especially difficult to aim as the sheer speed is difficult to control. Hence, Crystal Dragon's Claw can become a double-edged sword. Provided the opponent is hit by both the charge-up and recovery when utilizing it offensively, Crystal Dragon's Claw can be especially punishing- though it can hit the opponent with a small few strikes while it is charging, followed by a much stronger finishing blow. As such, Crystal Dragon's Claw's best usage is for vertical or diagonal dashing, and the user can also combine the jet-propulsion capabilities of this spell for use with other techniques. While flying around at an incredible speed, the caster is able to deal damage to an opponent just by simply ramming into opponents; the faster the caster is going, the more damage is dealt. While Crystal Dragon's Claw is more often than not a quick burst in the user of Crystal Dragon Slayer Magic's desired direction at speeds beyond human recognition, the time with which the caster is darting about can be extended by ramming into opponents and other things that can take damage, and while in motion, they are unaffected by any type of supernatural phenomena such as Magic or Curses that would impede their movements. The damage dealt by coming into contact with the user while Crystal Dragon's Claw is engaged is already quite notable, but it's further enhanced by an increased velocity, meaning that the faster the user moves, the strongest the collision will be. If the opponent does not possess a similar speed-boosting spell such as Fire Dragon's Claw or Accellight, when in motion, the user of Crystal Dragon Slayer Magic more or less shrugs off all damage thrown their way for the entire duration of their movements, and the caster is able to control the unwieldy movement can use and abuse their relatively high damage output and insane speed to guarantee multiple hits that can devastate an opponent or several. However, by itself, Crystal Dragon's Claw is incapable of dealing focused damage, instead "smashing into the enemy" is the only type of "attack" they can use while Crystal Dragon's Claw is activated; but that's where the spell's extension, Additional Attack: Sword-Horned Vengeance, comes into play. Interestingly, when the Armour of Crystron is equipped, instead of focusing crystalline energies around the caster's feet, they are entirely focused upon their back, erupting into the form of the quartet of crystal feathers that are constantly being emitted from the user's winged protrusions, further bolstering the velocities that the caster zips about in the air at. Additionally, while normally, Elraine moves at mach speed and beyond the speed of sound, wit Crystal Dragon's Claw, she can dart about at supersonic speeds, and with the Armour of Crystron equipped, the speeds gained by Crystal Dragon's Claw are elevated to hypersonic speeds, possibly going even further with the inclusion of Dragon Force.

  • Additional Attack: Sword-Horned Vengeance (追加攻撃・剣角のヴェンジェンス, Tsuika Kōgeki: Kenkaku no Vuenjensu): Additional Attack: Sword-Horned Vengeance is a Crystal Dragon Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Claw spell – while darting around under the effects of Crystal Dragon's Claw, the caster flips around mid-dash, striking the opponent with a powerful headbutt that deals tremendous damage. In any case, when performing Additional Attack: Sword-Horned Vengeance, the caster focuses a large amount of their magical energies upon their body, resulting in their entire frame being surrounded by minerals which are then refined into crystal – from here, a bright flash of azurite light appears in front of their body as they rush towards their opponent, their velocities increasing as their movements produce a vicious shockwave that destroys everything in front of and behind the caster's body, dashing into their opponent at inconceivable speeds, launching forwards in a dizzying spin and drilling into anything that can be struck. Because the caster moves faster than the eye can see, the opponent won't be able to react until after they have already hit them; shooting themselves at the opponent- while in motion, an orb of light purple energy with spiraling light yellow streaks around it appear around their body as they flip around mid-dash, striking the opponent viciously. Upon contact with an enemy, the constant rotation of the caster's body results in a combination of piercing strikes produced from a single headbutt lasting up to a good three seconds, dealing a succession of ten strikes that land consecutively and sending the enemy flying up in the air with a pillar of liquefied crystalline energies produced from their body in a similar manner to Fire Dragon's Sword Horn, albeit much stronger to the point that this seemingly basic attack can be considered equivalent to Crimson Lotus: Phoenix Bladein both traits and power, sending the opponent careening across the landscape in a single, swift motion; connecting with targets with the final hit that produces the force of the attack will have the caster recoil a bit backward for safety, but this recoil jump will not occur if the caster does not hit an enemy. After Additional Attack: Sword-Horned Vengeance is completed, the caster pulls back a bit - when the user strikes a solid surface, they rebound off of said surface upon impacting them near the end of the spell.
  • Field Spell: Crystal Valley (, Fīrudo Superu: Kurisutaru Barē lit. Terrain Modifying Magic Art: Advent of a World of Endless Crystal): Field Spell: Crystal Valley is a Crystal Dragon Slayer Magic spell which enables the user to affect the terrain around them, morphing it into a form more suitable to their magic, resulting in a continually expanding crystalline substance that covers everything around the caster. When performing Field Spell: Crystal Valley, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the user slams their palm into the ground, surging their magical energies which dwell within their body, sending down their arms, reaching the core of Earth Land as they cast Field Spell: Crystal Valley by inducing a power where the user can temporarily overwrite the surrounding reality with a landscape representative of their soul, manifested into the current plane of existence by focusing their magical power, condensing it to its utmost limit before releasing it in a gigantic explosion of pure energy that radiates throughout the vicinity, shrouding everything within the area in their magical energies; effectively putting anything and everything which steps into the area-of-effect of the release under the user's command with very few chances to break the hold – this results in the immediate surroundings undergoing terraforming, transforming the area around the caster into a crystalline substance which is mesmerizing, yet horrendous and disturbing at the same time – expanding continuously, the crystals generated from the caster's existence dye the surroundings like oil travelling down thin cracks in a surface; affecting everything in sight as the area around the caster develops into a field that strongly resembles a spider web with trees being converted into crystal towers. By pouring more and more magical power into the spell, the user maneuvers it as they see fit for attack and defense; and furthermore, this omnipotent technique even allows them to capture the enemy at the same time. With tremendous magical power, the crystalline trees can pierce through earthen walls, and extend their branches at their prey in an instant. Within the confines of this battlefield, the user can manipulate the sharpness of the environment no matters its shape to cut through anything; they can summon a massive fist from crystal to punch their opponent and hold them in place, and also create multiple, smaller crystalline fists to pummel their opponent viciously as well- generally, Field Spell: Crystal Valley has countless applications only limited by the user's imagination, effectively giving the user the advantage in almost any situation during the heat of battle. Overall, Field Spell: Crystal Valley is a highly versatile spell, with many powers and abilities that the user can extend at their disposal.

Prism Projection (, Purizumu Purojekushon lit. Crystal Dragon's Super Multicolour Crystal Light Emission): Prism Projection is an advanced Crystal Dragon Slayer Magic spell hewn from the wielder's knowledge of different types of light and their mastery of the magic which bestows the properties of refracting light in the form of lasers upon the caster's crystalline projections. In any case, when performing Prism Projection, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – however, unlike regular crystals and gemstones as generated through Crystal Dragon Slayer Magic, the crystals of Prism Projection possess a mirror-esque finish, serving as a transparent optical element with flat, polished surfaces with two or more of the flat surfaces possessing an angle between them. The moment that any form of electromagnetic radiation within a certain portion of the electromagnetic spectrum comes into contact with the crystals activated by this spell, the phenomena referred to as reflection is instantly induced, resulting in the light that impacts upon the spell bouncing off of the crystalline structures. As one may expect, because of this new property, the caster is capable of launching the light she can produce via their Magical Aura at any Crystal Dragon Slayer Magic structure formed in order to induce reflection. While normally, when the light reflects from their crystalline creations, it will reflect at the same angle as it hit the surface, in a version of reflection known as "specular reflection", through expert manipulation of both light and crystal, they can invoke something known as "diffuse reflection", which is when light hits an object and reflects in lots of different directions. The light reflected instantly transmogrifies into a laser, which is an amplified, single-colour source of light. The beam of light from the laser does not get wider or weaker as most sources of light do; indeed, a laser is distinguished from other sources of light by its coherence, expressed through the output of the refraction being a narrow, almost-razor-thin beam, and as the laser is focused to an extremely tiny spot, it achieves a very high irradiance and a low divergence so that it does not lose power even after travelling a long distance. The light refracted is known as a beam that burns through targets like a missile, causing everything metallic that it so much as glances through to disintegrate, vaporizing everything in its path, burning through clothing and melting defenses upon contact. Laser wounds are every bit as bloody as knife wounds, and upon connection with a flesh-and-blood enemy, the refracted light causes the water in the body to boil, expand and rip the surrounding tissues apart, much like a high velocity bullet impact. All light-based projectiles can be reflected to turn instantly and directed towards unsuspecting opponents, and by inducing diffuse reflection upon the light projectiles, the caster can take down entire battalions of soldiers in a single move, and with Prism Projection, the caster is capable of casually turning the battlefield into a geometric curtain of certain death and absolute destruction as countless lasers rain down upon their foes. When combined with Field Spell: Crystal Valley, the lasers generated through refraction of light using Prism Projection are capable of bathing the prisoner trapped in the valley of crystals in intense beams of radiation, the paths of which are very hard to predict.

    • Extension: Prisma Finallusion (, Ekusutenshon: Purizumā Fainaryūjon lit. Additional Attack: Super Multicolour Crystal Light Emission Force Absorbing Beam Array): Extension: Prisma Finallusion is a Crystal Dragon Slayer Magic spell, and, as the prefix of "extension" would indicate, a variant of the Prism Projection advanced spell - going further from refracting light in the form of lasers upon the caster's crystalline projections, Extension: Prisma Finallusion involves the caster focusing incredible amounts of energy gathered through all sorts of sources before releasing them from multiple Magic Seals projected from their body into the form of a powerful cascade of multi-hitting lasers that can annihilate the opponent. In any case, when performing Extension: Prisma Finallusion, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form; but instead of projecting crystals immediately, the caster focuses the activation sequence across their body, shrouding their frame in a light-blue aura – the power is then activated by the user taking a hit from either a physical or magical source that results in the transference of kinetic energy; the moment that an attack comes into contact with the user, the user's magical aura goes into effect as a faint burst which the kinetic energy transferred through melee and projectile based attacks the moment that they come into contact with the user, absorbing the shock of an impact and reducing the effect it would have on the user's frame to the absolute minimum, effectively draining the kinetic energy from the incoming blow, redirecting it in the blink of an eye as the user's Magic Origin works as a vacuum, sucking the energies into their magic origin and storing them within the user's body within questions. This allows the user to redirect a portion of the kinetic energy of the damage they receive from their foe and transmogrify it into magical power and kinetic energy; there, the user accumulates it within the crystalline aura shrouding them. After enough energy has been gathered, the user unleashes the full might of the spell as they project a multitude of Magic Seals outwards from their body, from which they transfer the accumulated energies as to generate a serial of crystals that possess a mirror-esque finish, serving as a transparent optical element with flat, polished surfaces with two or more of the flat surfaces possessing an angle between them – these crystals then fire off an immeasurable quantity of lasers forward, racing forth and impacting instantly while annihilating anything and everything in their path – with Extension: Prisma Finallusion, the caster is capable of casually turning the battlefield into a geometric curtain of certain death and absolute destruction as countless lasers rain down upon their foes.

Orbs of Crystaria (, Ōbuzu ofu Kurisutaria lit. Crystal Dragon's Variable-Usage Orbs ofMagical Crystals): The Orbs of Crystaria is an advanced Crystal Dragon Slayer Magic spell that's born from the caster's knowledge of the arcane working in conjunction with their crystal manipulation in order to manifest several crystalline orbs that are actually magic-reinforced Lacrima around their figure which they are capable of modifying to suit almost any situation. In any case, when activating the Orbs of Crystaria, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground before they gather ambient eternano that's saturated throughout the atmosphere, using their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin before they harness their skill at arcane manipulation to induce the merging of both the crystalline materials and the magical particles, resulting in the creation of a quarter of hand-size spheres of magical energy which glow azure, the same colour of the arcane in its purest form - these spheres are actually Lacrima (, Rakurima lit. Magic Crystal), which is a crystalline substance found in both Earth Land and Edolas and can be powered up with different spells and used for different purposes. The user can alter the shape of each Lacrima by thought alone in order to serve almost innumerable purposes, whether they be for offense, defense, and other supplementary uses- when they are not in use, the orbs of Lacrima float behind the caster's back in a circular formation; they are noted to be constantly on standby once willed into existence- though they can also be dismissed whenever the user deems it suitable. The user cannot create additional orbs after the initial acquisition number; as four is the absolute limit. The user is capable of controlling the Lacrima one-by-one or all at once- no matter the control manner, the caster can shape the spheres through mental commands alone in a similar manner to Arc of Embodiment or Molding Magic (specifically Crystal-Make) into countless forms- effectively the sky is the limit for what the Lacrima can be transformed into, often taking the form of various weapons such as swords, lances, cannonballs, and shields. No matter the form and composition, the Lacrima manifested through the Orbs of Crystaria spell are widely known to be exceptionally powerful- just by colliding with a solid, non-living structure; a single ball is capable of reducing it to dust. They can be directed as projectiles which close in on the user's targets like bullets, and if the caster deems it suitable, they can grant them explosive properties by having them rapidly expand- on the opposite end, they can be used to heal the caster's own injuries just by contact. Like actual Lacrima, the caster is able to charge their magical energies into the Orbs of Crystaria to suit their uses. These then can be elementally charged in a similar manner to how Laxus Dreyar made Lacrima into Lightning Lacrima by charging it with his Lightning Magic, which are used for casting the Thunder Palace spell. In the case of a user of Crystal Dragon Slayer Magic and the Orbs of Crystaria spell, they can attune the magical crystals to theirSeven Colours Arts whether it's the entire quartet at once or a different element for a different Lacrima each, allowing the caster to attack with multiple elements at once and perform skills similar to Combination Spells, which are, well a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell, effectively combining two or more elements through a swift casting sequence and move-cancelling theory as seen in fighting games, which is defined as breaking out of a current animation or move by inputting another move that cancels the previous one, merging various elements to produce a variety of powerful spells, often mergingCrystal Dragon's RubyCrystal Dragon's SapphireCrystal Dragon's Topaz, and Crystal Dragon's Amethyst which represent Fire Magic, Water Magic, Earth Magic, and Wind Magic respectively to form attacks akin to Abyss Break. Not only this, the Orbs of Crystaria are capable of being transformed into any type of Lacrima as per Crystal Dragon Slayer Magic's Lacreation ability to grant this spell almost unlimited potential. However, for all its strengths, the Orbs of Crystaria is known to possess at least two weaknesses- for one, the caster is only capable of controlling the orbs of magical energy within one hundred meters of their own location, meaning that once either the user or the spheres are out of range, they will vanish. Additionally, each transformation into a different object can only last for a full minute before they revert back to their sphere form.

Crystallos Forge Spells[]

Static Crystallos Forge Spells[]

    • Crystallos Forge: Blade (, Kurisutarosu Fōji: Burēdo lit. Pseudo-Crystal Molding Magic: Zeroth Variable Bladed Weapon): Crystallos Forge: Blade is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability - as the name suggests, it enables the caster to manifest a blade composed entirely of crystal. In any case, when manifesting Crystallos Forge: Blade, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, utilizing their imagination in order to mold the crystals created into a sword formed entirely of crystal for melee combat. Typically, the Crystallos Forge: Blade varies greatly in terms of appearance, but it's generally as long as the caster themselves is tall - thanks to the Crystallos Forge: Blade being a byproduct of their dominance over crystal, the caster is able to change the properties and composition of any Rock-Cutting Sword through thoughts alone- while normally, it's in its "Shortsword" (, Shōtosōdo lit. Short-Ranged Sword) form which makes it a jack of all trades, the caster is capable of changing it to a "Longsword" (, Rongusōdo lit. Long-Ranged Sword) and back in order to shorten or lengthen the blade to get the jump on the opponent; not only this, a Crystallos Forge: Blade can be altered further to change shape to suit the situation, as by chanting"Katana" (, Katana lit. Rising Sun Sword), the caster can make the crystalline blade brought into existence more suitable to slicing, and "Rapier" (, Reipia lit. Sharp Sword) makes it more suited for piercing attacks by taking upon the forms of those weaponry. In any case, no matter the form and shape that Crystallos Forge: Blade takes upon, it can clash head-to-head with regular, solid blades and come off no worse for wear- the weapon is capable of slicing straight through magical barriers of any and every kind no matter their strength and consistency like these supposedly impenetrable defenses were forged from wet tissue paper, always ensuring that just like as if it is thrown, the Crystalos Forge: Blade will reach its target no matter what stands in its way while being capable of slicing clean through alloy-forged weaponry and armour as well, being touted as "being so sharp you could cut yourself just by looking at it"; something which is probably enhanced by its composition as solidified crystal. Each slash released with the blade known to possess a truly incredible amount of energy -both kinetic and supernatural- behind its motion, releasing immense amounts of crystal in every wake that trails along the ground in a similar manner to that of a Sword Beam, flying towards the opponent while travelling across the ground as if the liquefied crystals unleashed were a jagged shark's fin hunting down its prey, more often than not dealing large amounts of damage to a target while busting through anything it comes into contact with. While in its solid form, the Crystallos Forge: Blade can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by a pressurized force up to ten tonnes. The caster is capable of channeling their other Crystal Dragon Slayer Magic spells and Bakken powers into the spell, endowing it with an aura and causing runic symbols to appear along its length—something that drastically increases its cutting power; as a side note, by pouring more energy into the weapon's composition, the caster is capable of lengthening and enlarging the crystalline blade to reach the size and height of skyscrapers, granting the caster the ability to cause enormous amounts of devastation with every swing. The blade is shown to become as light or as heavy as the wielder wishes it to, thanks to its composition, and the power of Crystallos Forge: Blade is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and starting to crystallize them upon connection- it can defeat an Etherious compared to a Guild Ace in power in a single strike. Crystallos Forge: Blade can be utilized as a form of 'blades below the shoulder' in order to enhance the user's own close-combat blows, as even though they are mounted in such a manner, they lose none of their special properties. However, surprisingly for a single spell, Crystallos Forge: Blade has almost infinite uses that are capable of being adapted for almost any situation; which are all detailed below.
      • Extension: Shard Rider (, Ekusutenshon: Shādo Raidā lit. Additional Attack: Mist Spear Tipped Crystal Slash): Extension: Shard Rider is Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and, as the prefix of "extension" would indicate, a variant of the Crystallos Forge: Blade spell - going further from manifesting a sword of crystal, Extension: Shard Rider involves the caster leaping upon their crystalline blade and then propelling themselves forward with a burst of energy, riding the weapon like a surfboard into the target. When performing Extension: Shard Rider, the caster uses their Crystal Dragon Slayer Magic to create a sword made of high-density minerals for melee combat; but instead of being harnessed for close-range battle, it is used for transportation by leaping upon it; the moment that the caster puts both of their feet upon this blade and commands it to move through mental commands, specks of crystalline dust begin to scatter from its very composition, as the caster begins to fuel more and more of their magical energies into the sword that serves as a solid surface underneath their feet, causing it to resemble a blade-shaped rocket as the caster then shoots forth like a bullet, moving at high speeds to the point that they become nothing but a blur. When the caster comes into contact with the opponent, it will knock them down if they are standing, and the jagged tip of the blade they are riding on is capable of piercing all sorts of Barrier Magicvariants, with the sole exception of Wave, casually rending them in twain as if they were naught but papier-mâché; addition, it is capable of knocking the opponent back if it is utilized when the user is airborne. The first strike will freeze the opponent with Frost Bite, but the second hit will cause the crystal prison to immediately shatter as the caster slides along the ground; in addition, it is capable of knocking the opponent back if it is utilized when the user is airborne. Additionally, thanks to the sheer velocities that the crystal buard moves at, the kinetic energy released by its movements can produce enough force to occasionally reverse an opponent, leaving the enemy unexpectedly open which the caster can immediately take advantage of. When in motion, Shard Rider is capable of trailing large amounts of crystal in its wake, which can damage the opponent.
    • Crystallos Forge: Shield (, Kurisutarosu Fōji: Shīrudo lit. Pseudo-Crystal Molding Magic: Zeroth Variable Barrier): Crystallos Forge: Shield is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability - as the name suggests, it enables the caster to manifest a shield composed entirely of crystal. In any case, when manifesting Crystallos Forge: Shield, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, utilizing their imagination in order to mold the crystals created into a barrier formed entirely of crystal for the sole purpose of defense – the barrier resembles the form of geometric shapes that connect to form the overall shape of tessellating hexagons; it can be said that Crystallos Forge: Shield is an existence similar to that of Defenser; however, Crystallos Forge: Shield has more stopping power and is capable of being modified to suit almost any situation in regards to both its shape and properties. Each transformation that the Crystallos Forge: Shield undergoes is induced by the caster's mental commands alone, with no real need to pump any magical energies into its composition to alter its shape and sizes- effectively, this puts a Crystallos Forge: Shield above a Defenser barrier as the caster is not required to spend excess amounts of energy to change its existence. The Crystallos Forge: Shield acts as a high-density shield that appears to be immovable by any outside force, and it can take the form of numerous wide spires of crystal that erupt from the ground, thus reducing the number of elements required for a complete defense. The defensive power of Crystallos Forge: Shield is absolutely immense; they can protect the caster from almost anything that is aimed towards their form- upon contact with an opposing attack, the strike which is aimed towards the caster's body that touches the Crystallos Forge: Shield is brought to a screeching halt as its kinetic energy is reduced to zero- this can works against magic, bullets, explosions, and other projectiles; effectively, in the short time that it is active, the strength of such formation is shown to repel enemy attacks, being strong enough to completely negate the effects of aHeavenly Body Magic spell, with the clash between the two moves sending a gale all over the surrounding area- for a three-hundred-and-sixty degree method of defense, the caster is capable of using Crystallos Forge: Shield to erect walls composed of massive pillars of crystal as if they were built by hand around their entire body. The spell can also be used for offensive purposes, launching forward to create powerful forces to strike the targets, or to deflect forces sent by enemies right back at them, and they are capable of manipulating such defensive barriers at their will, bending and twisting them to better guard themselves as well as their allies from enemy attacks; in addition, the caster can split the Crystallos Forge: Shield barriers into their constitutive elements, which they can freely move in midair and employ for offensive purposes.
      • Extension: Dichroic Mirror (, Ekusutenshon: Daikuroikku Mirā lit. Additional Attack: Crystalline Refraction Formula): Extension: Dichroic Mirror is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and, as the prefix of "extension" would indicate, a variant of the Crystallos Forge: Shield spell - going further from manifesting a barrier of crystal, Extension: Dichroic Mirror involves the caster using the crystalline barrier already generated and transforming its incredible defensive power an overwhelming offense which brings indiscriminate amounts of destruction to anything near the caster. When performing Extension: Dichroic Mirror, the caster focuses intently, and upon the opposing attack making contact with the shield, the caster is capable of making the hexagons that compose Crystallos Forge: Shield spin around at high speeds, causing the hexagons to gather energy by drawing it from the caster and the surroundings for a split second, before quickly counterattacking by reflecting said projectile at such a speed that it seems that the caster has access to the opposing attack; instead of blocking the opposing attack with a higher concentration of energy, it is capable of bending the opposing projectile away from the caster, as well as some physical attacks. This spell is not a perfect defense, as it can be worn down by repeated blows, or can be broken by a spell as a prelude to an attack. In addition, some people are capable of breaking or bypassing barriers altogether. However, this barrier's defensive properties have no effect against solid objects like swords and projectiles, and magic can still be used at point blank range within the barrier's boundary. It should be taken into consideration that Extension: Dichroic Mirror is difficult to use has it can only manipulate so many eternano particles at a time and it required precise timing; and, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of one hundred and five seconds and requires one hundred and twenty seconds to cool down. If the caster has no other defensive measures during this time, this leaves a window of fifteen seconds where they possess no defense against attacks. However, the technique is difficult to use as it can only manipulate so many magical particles at a time and it required precise timing.

Crystallos Forge: Trap (, Kurisutarosu Fōji: Torappu lit. Pseudo-Crystal Molding Magic: Ensnaring Pillar Formation): Crystallos Forge: Trap is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability - as the name suggests, it enables the caster to set a seal of crystal upon the ground which then erupts when an opponent steps upon it or the caster mentally commands it to, causing multiple crystals to surround their target and crush them with multiple sized shards composed entirely of crystal. In any case, when manifesting Crystallos Forge: Trap, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, utilizing their imagination in order to mold the crystals created into the form of a glyph of translucent texture that appears similar to that of a large circular grid of hexagons - set upon the ground, this sigil is invisible to the naked eye except to the caster themselves. While normally, Crystallos Forge: Trap is attached to the ground, should the caster be close to and facing a wall, they are able to attach Crystallos Forge: Trap to the wall instead of the ground. If used in midair, the caster is capable of dropping the Crystallos Forge: Trap more subtly, allowing the spell to fall straight down and land on the ground below. If the caster standing near an opponent, they can attach the Crystallos Forge: Trap directly to them - however, if this is done, the spell is able to transfer between people should they pass by each other; the small translucent glyph is known to be quite difficult to notice, so the caster must be careful it has not migrated back to themselves before they activate the spell's power, effectively making it sort of like a hot potato game. A Crystallos Forge: Trap that is stuck on characters will fall off after fifteen seconds and can also fall off if the character takes a strong blow. But in any case, once Crystallos Forge: Trap is set, rather subtly, the seal begins to glow a faint shade of azure, as the caster uses mental commands in accordance with their dominance over everything that could be considered a mineral, particularly crystals as per the nature of Crystal Dragon Slayer Magic, with multiple shards of crystal instantly jutting out of the semi-invisible glyph, swirling around anything caught within the sigil in a similar manner to a coil to induce a binding effect that freezes the movements of whatever happens to be within its area-of-effect, numerous shards circling around the seal as they condense into a hardened prison, living up to the spell's name as various spires of crystal of all shapes and sizes erupt forth, restricting the movements of the caster's opponent while leaving them open to a successive blow. When utilized in conjunction with the countless other abilities of Crystal Dragon Slayer Magic, these crystals used to restrain the enemy can be charged using the Seven Colours Arts and other properties, allowing them to attack the foe while they're unable to defend themselves from the incoming onslaught, often striking at point-blank range. The detonation can be cancelled if the caster is attacked while in the process of activating the eruption of the spell; if the caster chooses not to detonate the Crystallos Forge: Trap, it will explode automatically after thirty seconds. While it's relatively simple, Crystallos Forge: Trap has enough power to defeat foes of an S-Class Magician level; but more often than not, it's used to intimidate the caster's enemies instead.

  • Deadly Sign (, Deddorī Sain lit. Crystal Dragon's Dragon-Creating Scar): Deadly Sign is a Crystal Dragon Slayer Magic spell of theLacrimation sub-ability; as the kanji of the name would suggest, it allows the caster to implant a specific type of Lacrima, the Ryū no Lacrima, within the bodies of organic beings that they target, bestowing upon the target of choice with a variant of Dragon Slayer Magic that fits within the user's Seven Colours Arts, at the expense of forcing the one implanted with the dragon's power to obey the caster's orders. In any case, when performing Deadly Sign, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground before they gather ambient eternano that's saturated throughout the atmosphere, using their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin before they harness their skill at arcane manipulation to induce the merging of both the crystalline materials and the magical particles, resulting in the creation of a hand-size sphere of magical energy which glow azure, the same colour of the arcane in its purest form - these spheres are actually Lacrima (, Rakurima lit. Magic Crystal), which is a crystalline substance found in both Earth Land and Edolas and can be powered up with different spells and used for different purposes, this Lacrima being a Ryū no Lacrima (, Ryū no Rakurima lit. Magic Crystal of Dragons); an rare and extremely expensive Lacrima that gives individuals artificial Dragon Slayer Magic when implanted; through not only the Seven Colours Arts but their skill in Enchantment, the caster is able to to charge these Lacrima with various forms of Elemental Magic, which, when synergized with the properties of the Ryū no Lacrima, results in the elemental energies becoming transfigured into Dragon Slayer Magic. From here, the caster is able to infuse the Ryū no Lacrima into the body of an organic being whose inner structure is compatible with the magic crystal - however, the infusion process is exceedingly dangerous, with only those that possess large amounts of magical power able to survive the process, meaning that only one in ten thousand ever manage to make it out alive; as not everyone can handle the forced transformation, this causes the Ryū no Lacrima to continuously absorb magical energy until they die in an explosion. Even so, surviving the process results in the affected becoming a Dragon Slayer and thus a wielder of Second Generation Dragon Slayer Magic (二世滅竜魔法, Nisei Metsuryū Mahō). However, the potency of Crystal Dragon Slayer Magic and the highly flexible properties of its Lacreation ability result in the infusion process having an effect similar toMemory Control as a side-effect, altering the memories of the target as to have them believe that they were raised by a Dragon and/or as well as have a Ryū no Lacrima implanted within their body - this side-effect is incapable of being nullified no matter what happens; indeed, it's said that because of Deadly Sign, there's so many wielders of Dragon Slayer Magic running around in the dimensions despite the fact that the dragons have died out and even from the pro-human faction, there was hints that not many wished to pass their Dragon Slayer Magic down to humanity. This means that potentially any Dragon Slayer with the exception of the wielder of this iteration of Crystal Dragon Slayer Magic was affected by Deadly Sign, but nobody is able to bring up factual evidence of this due to the strength of the mind manipulation ability.

Equipment[]

Celestial Spirit

  • Gate of the Lion Key: Summons the Lion, Loke.

Silver Keys:[]

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Trivia[]

  • Asuna is a member of the Shinozaki Family which was killed 150 years ago. Asuna, and her lost sister are the only survivors
  • Asuna is one of the former Antagonist.
  • Asuna aged during Tenrou arc

Quotes[]

  • (To Christian) If you're going to decide something, make sure it makes you happy, and you will never regret your decision.
  • (To Maki) Difficult Roads Often Leads Us To Beautiful Destinations.
  • (To Krystal) I want to...talk to you more...

Battle & Events[]

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References[]

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Navigation[]

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